Clicking and dragging splits it into two, one with the character standing outside, and the other with the now empty room. For instance, one panel may depict a character inside a house, looking out of the window. To progress through the story, you manipulate scenes that sometimes remain within their panel and other times span more than one. They feel like comic book panels, and everything takes place in a two-by-two grid. The puzzles are clever, and they make you feel clever when you figure them out. Though we’re only offered a sliver of it in the game, the amount of detail in the game’s drawings gives your imagination plenty to mull over. Even though you might think of expansive sandbox games or massively multiplayer online RPGs when the word “world-building” pops up, it’s unmistakable that Roberts has built a world here for his character to explore. The most impressive thing about Gorogoa is that feeling of stepping through the looking glass. As the silent protagonist travels to and from various locations, the cityscape around him bears resemblance to real-life architecture but is slightly skewed and filled with little foreign details that allude to entire cities where imaginary people might be living their lives. Without ever saying a word, it references an entire culture and society, its invented symbols suggesting whole religions and myths. Much like its story, Gorogoa’s handcrafted art is evocative and surreal, transporting the player to a world just a little sideways of reality. It’s a dreamlike, surreal journey through time and space as we visit him through various chapters in his life. For the rest of his life, he’s consumed by curiosity - and perhaps obsession - and embarks on a long trek to finally decrypting the mysteries of what he saw. Gorogoa isn’t just the name of the game it’s also the mystical creature that the protagonist spies when he’s a young boy.
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